Droplets Utils: Difference between revisions
Droplets21 (talk | contribs) i made the page about droplet utils :) |
Deniskincses (talk | contribs) No edit summary |
||
| (12 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
= | <div style="color:green">''TODO: Add proper image formatting, and infobox so it's not too text-heavy''</div> | ||
'''Droplets Utilities''', also known as '''Droplets Utils''', was one of the first [[Modding|Glue3D mods]] released, created by [[Droplets21]].<ref>https://droplets21.itch.io/droplet-utils</ref> It was made for quality-of-life use with [[Glue3D]], specifically for easier use in compiled versions of the engine, but slowly expanded into a larger general purpose mod. It was later succeeded by [[Glue3D Community Edition]] | |||
== History == | |||
== ''' | === '''Droplets Utils v1.0''' === | ||
Droplet Utils was a Glue3D | This was the first version of Droplets Utils, with changes to config gui and some planned asset features for easier use in compiled versions of Glue3D. This was just the release of Droplets Utils but it still didn't offer much. | ||
=== '''Droplets Utils v1.2''' === | |||
This version was the next published version of Droplets, this version having many more changes, like an empty "utils" tab in the configuration, supposed clipboard support, an ''assign variable'' block ''objects'' category, export features using a ''.g3d'' file format, and [[wikipedia:Visual_Studio_Code|Visual Studio Code]] support using a [[G3DScript]] plugin made by [[Savvy]]. This update featured a lot more stuff but yet there were still many issues, and no patch notes. | |||
=== '''Droplets Utils v2.1''' === | |||
This version was the third published version of Droplets Utils, adding many promising features like a proper config tab with clipboard settings, and patch notes. Here are changes made to the version according to the patch notes: | |||
* Added and fixed some importing and exporting related features | |||
* added and increased support for .glue3d files | |||
* added clipboard features, like script update. fixed any found related bugs | |||
* added config page and settings, like toggling clipboard access | |||
* added fail-safes, fixed some bugs, and added the patch notes | |||
* removed the help menu | |||
These features were pretty good and had changed what type of mod Droplets Utils was, mostly, it was still unusuable by Droplets's standards.[[File:V3 Droplet Utils g3dlive tab screenshot.png|thumb|363x363px|Droplet Utils version 3, showcasing joining a server]] | |||
=== '''Droplets Utils v2.2''' === | |||
It was the next published version of Droplets Utils, this update added many things so lets read the patch notes: | |||
* Added function-functionality (added [[wikipedia:Function_(computer_programming)|functions]]) | |||
* Added more controls to the script editor | |||
* Fixed some edit menu options | |||
* Removed the ability to name two files the same | |||
* Added "Droplets" window skin | |||
* Added more config settings, like toolbar size | |||
* Fixed assign variable block | |||
* Upgraded the file import menu and fixed some issues (unspecified) | |||
* Added function documentation | |||
This update added a lot of interesting features, by this point Droplets Utils was somewhat well-known and somewhat considered an alternative for base Glue3D. | |||
=== '''Droplets Utils v3.0''' === | |||
[[File:V3 Droplet Utils dev screenshot.png|thumb|363x363px]]It was the last published version of Droplets Utils, this updated added a lot, more than any other update. Unfortunately, this was a beta version, so there are no patch notes. Here's a list of every noticeable change: | |||
* Added "installable" "plugins" which we're really just hidden block categories, some of these we're actually made by modders like [[vuie68]] | |||
* Added a template function to the import menu (might have been in '''V2.2''' | |||
* Added graphics manager tab, it's use is somewhat explained by Droplets21 in this reply to [[vuie68]]; ''"graphics editor is basically the costumes tab in [[wikipedia:Scratch_(programming_language)|scratch]], you can import [[wikipedia:SVG|svgs]] or [[wikipedia:PNG|pngs]] as graphics files, which will be added as costumes in turbowarp this means you don't have to exit the engine to add costumes"'' | |||
* Added live tab | |||
The live tab was a planned feature called Glue3DLive and it was meant to allow developers to work together on projects. The only problem it ever actually had was the tools used, since CloudLink didn't work at the time, the feature never ended up being realised. | |||
== References == | |||
<references /> | <references /> | ||
Latest revision as of 19:58, 31 May 2026
Droplets Utilities, also known as Droplets Utils, was one of the first Glue3D mods released, created by Droplets21.[1] It was made for quality-of-life use with Glue3D, specifically for easier use in compiled versions of the engine, but slowly expanded into a larger general purpose mod. It was later succeeded by Glue3D Community Edition
History
[edit | edit source]Droplets Utils v1.0
[edit | edit source]This was the first version of Droplets Utils, with changes to config gui and some planned asset features for easier use in compiled versions of Glue3D. This was just the release of Droplets Utils but it still didn't offer much.
Droplets Utils v1.2
[edit | edit source]This version was the next published version of Droplets, this version having many more changes, like an empty "utils" tab in the configuration, supposed clipboard support, an assign variable block objects category, export features using a .g3d file format, and Visual Studio Code support using a G3DScript plugin made by Savvy. This update featured a lot more stuff but yet there were still many issues, and no patch notes.
Droplets Utils v2.1
[edit | edit source]This version was the third published version of Droplets Utils, adding many promising features like a proper config tab with clipboard settings, and patch notes. Here are changes made to the version according to the patch notes:
- Added and fixed some importing and exporting related features
- added and increased support for .glue3d files
- added clipboard features, like script update. fixed any found related bugs
- added config page and settings, like toggling clipboard access
- added fail-safes, fixed some bugs, and added the patch notes
- removed the help menu
These features were pretty good and had changed what type of mod Droplets Utils was, mostly, it was still unusuable by Droplets's standards.

Droplets Utils v2.2
[edit | edit source]It was the next published version of Droplets Utils, this update added many things so lets read the patch notes:
- Added function-functionality (added functions)
- Added more controls to the script editor
- Fixed some edit menu options
- Removed the ability to name two files the same
- Added "Droplets" window skin
- Added more config settings, like toolbar size
- Fixed assign variable block
- Upgraded the file import menu and fixed some issues (unspecified)
- Added function documentation
This update added a lot of interesting features, by this point Droplets Utils was somewhat well-known and somewhat considered an alternative for base Glue3D.
Droplets Utils v3.0
[edit | edit source]
It was the last published version of Droplets Utils, this updated added a lot, more than any other update. Unfortunately, this was a beta version, so there are no patch notes. Here's a list of every noticeable change:
- Added "installable" "plugins" which we're really just hidden block categories, some of these we're actually made by modders like vuie68
- Added a template function to the import menu (might have been in V2.2
- Added graphics manager tab, it's use is somewhat explained by Droplets21 in this reply to vuie68; "graphics editor is basically the costumes tab in scratch, you can import svgs or pngs as graphics files, which will be added as costumes in turbowarp this means you don't have to exit the engine to add costumes"
- Added live tab
The live tab was a planned feature called Glue3DLive and it was meant to allow developers to work together on projects. The only problem it ever actually had was the tools used, since CloudLink didn't work at the time, the feature never ended up being realised.