Glue3D: Difference between revisions

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** A technique for rendering floors and ceilings, sloped roads and terrain. It is very well known for being super fast and easily textured. It can be flawlessly used with any type of raycasting, without a significant performance drop
** A technique for rendering floors and ceilings, sloped roads and terrain. It is very well known for being super fast and easily textured. It can be flawlessly used with any type of raycasting, without a significant performance drop
== '''Development''' ==
== '''Development''' ==
{{#ev:youtube|MiwcNo5_0b8|width=480|height=360|alignment=right|description=Shared by GL00B to QuantumBaller in their DMs|urlargs=modestbranding=1&rel=0&showinfo=0&controls=1}}
[[File:2025-05-13T172731.172.mp4|frame|Shared by GL00B to QuantumBaller in DMs]]
Glue3D's development started around May with a testing of the UI element, before the idea of Glue3D itself even existing. The project showed an early look of the Aero window style, along sides some commonly seen icons from the engine.  
Glue3D's development started around May with a testing of the UI element, before the idea of Glue3D itself even existing. The project showed an early look of the Aero window style, along sides some commonly seen icons from the engine.  
[[File:2025-05-13T172731.172.mp4|thumb]]





Revision as of 14:40, 30 May 2026

Initial window introducing the user to Glue3D

Glue3D is a 3D engine made in Scratch, developed by GL00B. The engine has many features, such as textured rendering, model editing, bone keyframe animations, scripting, file management, as well as exporting a final build of your game.


The project combines three types of 3D rendering techniques and systems to make its own 3D engine:

  • 2D tile raycasting
    • A 3D method to get perfectly aligned 2D tiles that look 3D and rotate around the Y-axis. Works best for maze games, and older game ports. Super fast and easy to texture, however, no moving object on the X and Z-axis
  • 2D line segment raycasting
    • An algorithm for rendering 2D polygons that look 3D, enabling you to render 2D and even 3D looking slopes. Really easy to texture, memory efficient, can have moving polygons on all axis
  • Mode 7
    • A technique for rendering floors and ceilings, sloped roads and terrain. It is very well known for being super fast and easily textured. It can be flawlessly used with any type of raycasting, without a significant performance drop

Development

Glue3D's development started around May with a testing of the UI element, before the idea of Glue3D itself even existing. The project showed an early look of the Aero window style, along sides some commonly seen icons from the engine.


Glue3D was first shown off on August 22, 2025 on a video posted on GL00Bs YouTube channel named "Glue3d - a whole 3d game engine inside scratch ( sneak peak )[1]" previewing off the 3D rendering, built in 3D modeler, and its script editor.

Release

Released January 30, 2026, Glue3D was met with praise by the community, although backlash due to a last minute decision to obfuscate the code. This would lead to people trying to deobfuscate the code to allow modding. Later on, due to presure from those deobfuscating the project, it was then released with fully unobfuscated code under the 1.0.1 release.

References