Modding

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Revision as of 15:13, 30 May 2026 by Deniskincses (talk | contribs)
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History

From the initial release of Glue3D due to obfuscated code, a select few people would try to deobfuscate it those people being SkyisTumbling, Cubester, Derpygamer2142, Llwyd, and Matt. While being able to deobfuscate it about 60% because of Llwyd having access to unobfuscated beta versions, both SkyisTumbling and Llwyd were able to put together a deobfuscated version[1]. Later, Matt would make YouTube videos showcasing this deobfuscated build would push GL00B to eventually release a fully open source version on February 3, 2026.

Plugin Development

Although, short plugin history was the first form of mod for Glue3D, these are plugins that don't directly modify the code of Glue3D, making them originally allowed to be made and used. Some examples of plugins are "Clipboard Input" by YeaHea, "Save and Load" by Droplets21 and "Random Noise Texture Generator" By Manham528. While simple they were much more common around the initial release of Glue3D due to them not having to deal with obfuscated code.

Modded Clients

This section will give a small overview of these clients.

Early Modded Clients

Droplets utils was the first modded client built off of the open-source build adding things such as functions, VS Code support, New gamepad blocks, UI fixes and Importing fixes.

The oldest modded client originally being made on the deobfuscated build by Matt was initially built as its own thing but later forking droplets utils and adding a mod loader, update checker, keybinds, popup system, and optimization.

Bluu3D (Better3D)

Made by lex, adds 85 degree camera yaw support, tweaked sounds and faster load up.

Currently Supported Clients

The current updated and supported client made to easily make modifying the engine very simple and easy.

Cancelled Clients

Developed by Droplets21 to start over from Droplets utils adding FULL real time multiplayer support to glue3D and Mod support.