Modding
History
From the initial release of Glue3D due to obfuscated code a select few people would try to deobfuscate it those people being SkyisTumbling, llwyd, and Matt. While being able to deobfuscate it about 60 percent because of llwyd having access to unobfuscated beta versions both SkyisTumbling and llwyd were able to put together a deobfuscated version[1]. Later, Matt would make YouTube videos showcasing this deobfuscated build would push GL00B to eventually release a fully open source version on February 3, 2026.
Plugin Development
Although short plugin history was the first form of "Mod" for Glue3D these plugins are plugins that dont directly modify the code of Glue3D making them originally allowed to be made and used. Some examples of plugins are Clipboard Input by YeaHea, Save and Load by Droplets21 Random Noise Texture Generator By Manham528. While simple they were much more common around the initial release of Glue3D due to them not having to deal with obfuscated code.
Modded Clients
This section will give a small overview of these clients.
Early Modded Clients
Droplets utils was the first modded client built off of the open-source build adding things such as functions, VS Code support, New gamepad blocks, UI fixes and Importing fixes.
The oldest modded client originally being made on the deobfuscated build by Matt was initially built as its own thing but later forking droplets utils and adding a mod loader, update checker, keybinds, popup system, and optimization.
Bluu3D (Better3D)
Made by lex, adds 85 degree camera yaw support, tweaked sounds and faster load up.
Currently Supported Clients
The current updated and supported client made to easily make modifying the engine very simple and easy.
Cancelled Clients
Developed by Droplets21 to start over from Droplets utils adding FULL real time multiplayer support to glue3D and Mod support.